.

Tuesday, December 25, 2018

'Cyberspace and War Essay\r'

'Reading the highly fire essay entitled â€Å"Navigating the Cyberspaces of Virtual fight” presents to us the reasons why movies like The exterminator movie serial publication ar no longer works of fiction as written by an over mobile imagination. The palpableity is that science and ready reckoner technology have reached that point in the developing of the systems that both the real and imagined reality of quotidian lives, chores, and in this case, world wars, loafer right a dash seamlessly interact and allow human beings to frame active participants in the situations without really make up whatsoever physical dangers to the themselves.\r\nWe have to coincide that fierceness is an inborn characteristic of human being regardless of age, gender, and capability. But, man is afraid of the real repercussions stemming from whatsoever act of violence. Nobody in his right mind would put his get look on the line if he can find a management around it. This is the problem that presented itself to the public the daylight that man found a mode to involve themselves in virtual war games. It is true that changeiers must be head trained and versed in discourse their weapons and be so familiar with their encounter zone that they can patrol the surface ara blindfolded.\r\nFor the war machine, the applications of virtual war is endless and a fantastic training tool that take a hop’s the number of casualties in the field. The problem is that the virtual war games were commercialized and sold to the public for home entertainment. The end gist of the virtual gaming world was the modify of man winsome. Virtual Reality turned into an existing reality for some wherein nobody ever actually got hurt or died. It redefined violence for the participants and made it seem alright to opposite each other up because â€Å"It’s just a game”.\r\nHowever, the developers of much(prenominal) games neglected to consider the psychologic al military force of the game on an ordinary person. A soldier would eventually have to choose with the reality of his virtual training and heap with actual loss of lives from both neighbourly and enemy fire. For the common man who plainly plays the game and does non need to vex the actual loss, it instead gives him a swing that some clock pushes him to emulate the game in a real life setting.\r\n archaeozoic on, I mentioned that the Terminator movie series has now turned into a reality. This is a truth that can be seen because of the way net income and war have turned battles into situations fought by distant control from the hassock of the soldier’s home viewpoint using highly intelligent computer systems that are capable of deciding upon what kind of weapons to use depending upon what their sensors data transmits to the onboard computer.\r\nBut, what if the onboard computer develops a problem that causes the machine to turn upon its remote operators? What if Artificial Intelligence turns into Real computer Intelligence? Are we prepared for much(prenominal) repercussions? Our computer developers and scientists have turned computers into intimately fully independent machines that can thing and decide its own actions in times of war. Good for the soldier because he win’t have to risk his life on the battlefront.\r\nBad news for the slackening of us because mesh is filled with computer hackers who would love to be able to arrive at the bragging rights to being that one person who took down a whole transmit system or took virtual / cyberspace enabled control of a real online apology system thereby gaining control of the military engagement machines for his own whims. Cyborgs are not that far off in ripening either. A perfect fighting machine, no feelings or logic, just a abetter _or_ abettor designed to eliminate the enemy as per preloaded mission objectives.\r\nThe question is, how prepared are we to unleash such forces into reality? What safeguards are in place within cyberspace to protect us from the potential disasters cyber wars and proficient advancements in cyberspace could bring upon manhood? The internet, online war gaming, television, and newspapers all present us with the realities of war while we are smooth far removed from the actual situation. I believe that if the world is to know any sort of peace, such virtual technologies should be limited to only military applications and not be allowed for commercial purposes.\r\nThere is no need to feed the violent tendencies of man. Instead, a separate virtual reality should be developed for the common folk where we can practice solving political tensions by dint of discussion and treaties instead. Leave the virtual fighting to those who are trained to really regale such situations. Cyberspace and war do not have to become any sort of reality for mankind precisely because all it will bring near is our own self destruction in both virtual and actual reality.\r\n'

No comments:

Post a Comment